feat: iOS glass tiers for buttons and filter chips - #9
Open
xFlaviews wants to merge 13 commits into
Open
Conversation
…ainter, saturated glassmorphism blur, custom child support
…r, saturation filter, tier constants, LuckyGlassSurface, blur-budget policy); button imports from it
…); icon-button cluster doc — no surface to paint
…— filter fully unmounts at rest per blur-budget policy
…iOS) — draggable/embedded variants untouched (phase 2)
…(iOS) — defaults byte-identical; navbar .glass gated on app extendBody audit
…-screen stays opaque, barrier at kGlassBarrierAlpha
…) — full-screen stays opaque, barrier at kGlassBarrierAlpha" This reverts commit 952fbbf.
…) path (iOS) — draggable/embedded variants untouched (phase 2)" This reverts commit 8d041ae.
…r (iOS) — filter fully unmounts at rest per blur-budget policy" This reverts commit fedaee5.
…e modes (iOS) — defaults byte-identical; navbar .glass gated on app extendBody audit" This reverts commit 5c149ed.
Glass primary rendered a translucent primaryColor tint (alpha 0.60) on iOS light backgrounds, which washed the CTA out instead of reading as the default lucky blue. Light mode now fills solid primaryColor and drops the specular rim (a white gloss over solid blue reads as glass again). Dark mode keeps the 0.44 glass tint and rim unchanged. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
iOS-only glass design language for LuckyButton and LuckyFilter, per the Waveful glass spec (validated by cross-platform research: Apple HIG/Liquid Glass, RN ecosystem, Flutter perf):
lib/effects/lucky_glass.dart— shared primitives:GlassRimPainter(1px top-weighted specular rim),luckyGlassFilter()(blur σ8 composed with 1.4x saturation), tier constants,LuckyGlassSurfacewith the canonical layer order (rim OUTSIDE clip → blur → fill), and the blur-budget policy doc (max 1 steady-state BackdropFilter per screen, none in scrollables).childparam for custom pill content.package_api_docslint (removed in Dart 3.7).Consumed by waveful_app branch
feat/explore-island-cards(pinned tod99e70c); re-pin follows the squash-merge.🤖 Generated with Claude Code